In Threswal Glade, magic is as common as morning dew. Nestled beneath the roots of the Ancient Oak, your home has always been a sanctuary of peace. But the mountain winds have turned cold, and a creeping decay called the Rotting Shadows is withering the Forest of Astel.
You aren't just woodland creatures; you are the last line of defense for the Glade. Whether you are a brave bunny, a mystic mouse, or a sturdy badger, your heart holds the magic needed to push back the dark. Venture beyond the roots, face the shadows, and save the home you love.
Adventure Snapshot
Adventure Rank: Hatchlings / Fledglings (Ages 6–10). Designed with simple mechanics that emphasize "narrative courage" and basic teamwork.
Educational Focus: The Loremaster (Reading & Narrative) & The Architect (Basic Logic & Spatial Awareness).
Play Style: Mini-Campaign. A focused 3-part journey from the safety of home into the heart of the forest.
Key Skills: Oral storytelling, basic dice addition, and creative environmental interaction.
In Threswal Glade, magic is as common as morning dew. Nestled beneath the roots of the Ancient Oak, your home has always been a sanctuary of peace. But the mountain winds have turned cold, and a creeping decay called the Rotting Shadows is withering the Forest of Astel.
You aren't just woodland creatures; you are the last line of defense for the Glade. Whether you are a brave bunny, a mystic mouse, or a sturdy badger, your heart holds the magic needed to push back the dark. Venture beyond the roots, face the shadows, and save the home you love.
Adventure Snapshot
Adventure Rank: Hatchlings / Fledglings (Ages 6–10). Designed with simple mechanics that emphasize "narrative courage" and basic teamwork.
Educational Focus: The Loremaster (Reading & Narrative) & The Architect (Basic Logic & Spatial Awareness).
Play Style: Mini-Campaign. A focused 3-part journey from the safety of home into the heart of the forest.
Key Skills: Oral storytelling, basic dice addition, and creative environmental interaction.